CatchBob! Visualizer

Posted: August 10th, 2004 | Comments Off

CatchBob! Visualizer is built on top of the CatchBob! Server. It visualizes real-time, recorded or simulated activities of the CatchBob! players. Its goal is to provide a base to analyze the wide load of data generated during a game.

Current features:
Real-time:
- Start/Stop a CatchBob! Server
- Store into a .log file the game events (command and refresh)
- Play with virtual players

Replay:
- Load games .log file and replay all the game events
- Forward, rewind, skip

Simulate:
- Base to simulate with agents and have “smart” virtual players

View:
- History
- Commands
- Triangle
- Time
- Logs
- Path length

Future directions could be:
- Visualize what every player experiences (view according to the player’s refreshes)
- Global visualization with the movement done outside of the refreshes (using access points sniffed every 7 seconds on the iPaq)
- Easy access to data for statistics and maps generationof the refreshes, commands, triangles, wi-fi usage, % of the campus covered, number of areas each participant searched in, number of areas all the participant searched, overlap, backtracking
- …

Previous mention to the CatchBob! Visualizer:
Real-time Visualization of a Location-Based Multi-Player Game


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