Moleskine Transfer

Posted: November 29th, 2005 | No Comments »

A few notes from my Moleskine after a month at UPF.

Layers raising uncertainty
There is uncertainty that raises because of bad design and not technical failure. The example of Savanah’s interface that clearly lack of consistency while it could be easy to make the experience smooth (in locking the users together with the same view in moment of intense collaboration). I must stay aware and be able to detect when uncertainty actually comes from bad design.

Task and interface
Since the interface slightly changes from the two conditions in CatchBob! does it mean that the task changes?

Systemics
For some reasons I have been talk about uncertainty in systemic problems. I have already thought about using systemic approaches to describe the complexity of pervasive environment and the uncertainty to users. It is a field to investigate, even though it might lead to complete high-level “bs”.

Mid-term perspectives/goal
- I need to find and make my framework to describe the phenomenon of uncertainty.
- Find the level of the framwork, from high-level “trust and technologies” relationships to the applied “what is the impact of what technology”
- Lack of abstract, what I would like to understand and a few questions that should give me a bigger picture, think from the outside
- Investigate the interface – behavior relation

Possible investigations
- The impact of technical limitations and failures in the task performance in CatchBob!
- Synchronous map annotations in mobile applications
- Strategy and uncertainty in CatchBob!
- Revealing uncertainty (seamless design) and impact on the cognitive load
- Find the variable for trust and the impact of these variable on the user