Limitations of the Medium

Posted: August 11th, 2005 | No Comments »

In Introduction to Mobile Game Development, Nokia defines 6 limitations to developping mobile applications:

  • Small screen size: developpers must still optimize their applications for different phones
  • Limited color and sound support
  • Limited application size
  • High latency. Latency is the aount of tie it takes between the moment a machine makes a request and the moment it receives a response. While the carriers are working to expand the amount of bandwidth available to mobile phones, they have not made latency a priority.
  • Interruptibility is crucial. the application must be able to pause and recover without crashing, causing play problems
  • Evolving technologies. Need to support hanset specific APIs