Real-time Visualization of a Location-Based Multi-Player Game

Posted: June 12th, 2004 | Comments Off

Very early version of a tool built on top of the CatchBob server that visualizes real-time activity of the players. The goal of this tool to provide a base to analyze the wide load of data generated during a game (data stored according to an XML formalism). An obvious usage would be to use it to replay a game (for players self-confrontation with their activites), a more delicate would be to visualize a game simulated by agents. Fungus eaters are back! Yes! ;) .


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